I finished painting stuffed fables. These may be the last minis I paint in US, as I packed my paints and brushes for the move. Heck I am even selling the desk I used to paint miniatures on. Anyway, I started off carefully. Paying attention to details and generally implementing all techniques I learned. Towards... Continue Reading →
Scythe Minis Painted
Got around to painting Scythe minis. The character figurines were quite detailed and I ended up using a few tricks I never used before.
Parallelizing Bootstrapping At Least…
I understand that there are some workloads that don't lend themselves to parallel processing. Yet bootstrapping is so clearly parallelizable. Why in this day and age, do we have to rely on serial processing of bootstrapping tasks, I don't understand. This became infuriatingly obvious to me when a bootstrapping task I left running on Friday... Continue Reading →
Scale Mismatch of Scythe Minis
What is the deal with the scale mismatch between the mechs of different factions? Rusviet Mech looks like a dieselpunk exoskeleton maybe 5-6m tall, all the others look like they are giant walking fortresses 20 mt tall. I like the detail on the Rusviet mech to be honest but I still find it a bit... Continue Reading →
Business of Games 2019
One of the things I will miss about OU is the BoG summit that John Bowditch and Paul Mass organizes every year. Considering my research area, it was a blessing to have BoG so nearby. This year too I just walked down the Court street to join the conference. While I could not attend all... Continue Reading →
Predictive Analytics Course in R
I was slated to teach Predictive Analytics 2 as part of the analytics masters degree here in OU. I have been developing the course content slowly the past few months. Now, with the move to Denmark coming up this summer, I will not get to use this content in the class room. I figured I... Continue Reading →
Non-Linear Regressions on Large Scale Data With nlsLoop nls.multstart Package
A brief aside (I am in crunch mode and can't write more). Getting into nls (very exciting) these days and learning quite a bit about it. One issue with fitting these models is the difficulty of finding appropriate starting values. When you are trying to fit one of these models finding starting values is not... Continue Reading →
Samsung Odyssey+: How I Betrayed Linux VR for Better Resolution
I have to admit, a major reason I choose HTC Vive when I bought it was that it supported Linux. Unfortunately, there were few VR games that worked in Linux and the performance of those that worked in Linux left a lot to be desired. After a few aborted attempts at Talos Principle and Serious... Continue Reading →
Building a New Machine
I have been sniping parts for a while now, now finally with the Black Friday discounts, I was able to put together a new machine. Azade as always helped me put it together. I also snagged an Odyssey+ on the Samsung BF deal. The cable length is ridiculous, but the resolution is amazing. The only... Continue Reading →